Here's my work:
Dune Industries

*NEW* Wall Console

*NEW* Armoire

Foreign Alleyway

Props

UnrealED work

2D stuff
Nicholas Covington
3D Artist
itsnickcovington@gmail.com
You can download PDF copy of this resume here
Summary:
Experience In 3D environment and game asset development. Thorough understanding of major 3D applications. Goal-oriented technical skills for creative solutions to problems. Easily able to pick up new skills. Proven ability to work independent of direct supervision while meeting deadlines and exceeding the standard.
Technical Knowledge:
Maya
3D studio Max
Photoshop/Illustrator
MEL
HTML, CSS, PHP, Actionscript
Flash/Dreamweaver
UV Unwrapping
Normal/Spec/AO mapping
Rigging
Unreal Engine
Education:
Art Institute of California - San Diego, Bachelor of Science, Game Art and Design
September 2007
Creative Experience:
2006 - Game Prototype Development: “HolyDark”

Developed 1st person shooter concept, HolyDark, using the unreal engine in a team environment.

Tasks Included:
Team producer – Managed team schedule, wrote team design document, and assured deadlines were met. Assisted with technical problems

Lead Level Designer – Combined assets from team members into Working prototype level using UnrealED.

Lighting tech – Used UnrealED to illuminate 3D environments.

Problem solver – Resourcefully found solutions to development related problems.

2007 – Flash Game development: “Bush's Battalions”

Worked in a team environment to develop a Flash-based top-down tank game.

Tasks included:
Scripter – Used Flash Actionscript to assemble game engine.

Technical Leader – Developed technical documents to set standards for art asset integration into flash.

Employment:
Audio Video Technician - Education Management Corp. October 2006 – Current.
Grocery Clerk – Albertsons, Inc. August 2004 - June 2006.